![]() ![]() While moving through the world at day time, FSR 2.0 image stability is slightly less stable than DLSS 2.4. The most noticeable difference between DLSS 2.4 and FSR 2.0 is temporal stability. The ray tracing features, like reflections, are working as intended with the FSR 2.0 mod applied.Ĭompared to DLSS 2.4, FSR 2.0 provides a similar level of image quality if we exclude the few issues described earlier, which may of course be fixed in the future. Just like in other games we tested, the FSR 2.0 mod conflicts with in-game motion blur, creating black borders around the image as if squinting, so we recommend turning motion blur off. To be fair, DLSS 2.4 also has the same issue (black trails on power lines), but it's less visible on the DLSS 2.4 image. DLSS 2.4 to hide things such as particles from the reconstruction. The issue with power lines is probably due to the lack of proper masking because FSR 2.0 needs different mask inputs vs. In some scenarios, it may even look like smearing, which most people will find quite distracting. We also found shimmering issues on steel objects at lower resolutions, such as 1080p, and black trails on power lines while moving. The most noticeable of those with this FSR 2.0 mod is excessive ghosting on NPCs and enemy creatures at medium and far distances and player weapon while moving quickly, on weapon scopes in particular. However, as this mod is not an official implementation, it has some issues TAA and DLSS 2.4 do not. ![]() In "quality mode," FSR 2.0 delivers better image quality and performance while running at lower internal resolution. The quality of vegetation, grass in particular, is improved by eliminating shimmering at lower resolutions, and the image is less blurry overall. FSR 2.0 deals with small thin objects that are far away better, like wires or tree leaves, for example. ![]() With FSR 2.0 active, image quality is very noticeably upgraded at all resolutions compared to native TAA. However, you can still adjust the setting manually in NVIDIA Control Panel or AMD Radeon Software. DLSS was manually updated to version 2.4.3 by swapping the DLL file.ĬonclusionIn Metro Exodus Enhanced Edition, none of the anti-aliasing and upscaling solutions are using sharpening filters in the render path. We picked an RTX 3050 instead of our usual RTX 3080 to minimize CPU bottlenecks for a better idea of what differences to expect performance-wise. The video can help uncover issues like shimmering or temporal instability, which are not visible in the screenshots.Īll tests were made using a GeForce RTX 3050 GPU at Ultra graphics settings with ray tracing at Ultra motion blur and depth of field were disabled for better image viewing. For those who want to see how DLSS and FSR 2.0 perform in motion, watch our side-by-side comparison video.
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